I gave a talk about music and sound design at the IGDA Swiss Chapter in Zurich December 2011 and I’d like to post some parts of the talk here.
As we know, the work it needs to complete a game is divided between several individuals, even more so that members of indie teams are often spread all over the world. Somebody does visuals, somebody game design, programming, 3D models and so on. Normally, composers are only needed for a short period of time. Thus, composers join and then leave indie teams again after they delivered their part of the puzzle.
That’s why I’d like to open the magic box and give you an overview of what it is composers do on a high-level. Next time you run into one on your project, you maybe can even direct him / her better to get the best out of this team member and increase the quality of your game overall. As a side note, keep in mind that everything I say about music in games is just as well applicable to movies. Enjoy.


